User interface plays a vital role in interaction between user and the system. UX is much broader, analytical and higher-level discipline than UI. UX satisfies the exact need of the user or customer. A good product experience starts with UX followed by UI. Both are essential and crucial for the success of a product. Through this course students will be able to learn how the users interact with the computers. They will get to know the different types of models, design process and interaction styles to develop a good user interface. By the end of this course, the students can identify different types of models, design process and interaction styles for developing a good user interface.
Module 1: Introduction To Hci
The human – Input Output Channels, Human Memory, Thinking: Reasoning and Problem Solving, The Computer – Text Entry Devices, Positioning, Pointing and Drawing, Display Devices, Memory, The Interaction – Models of Interaction, Frameworks & HCI.
The Software Life Cycle – Activities in the Life Cycle, Validation & Verification, Interactive Systems & Software Life Cycle, Using Design Rules – Standards, Guidelines, Usability Engineering – Problems with usability engineering, Iterative Design and Prototyping, Design Rationale – Process-oriented design rationale, Design space analysis, Psychological design rationale. Direct Manipulation and Virtual Environments, Menu Selection Form Filling and Dialog Boxes, Command and Natural Languages, Interaction Devices, Collaboration and Social Media Participation, Naming and Abbreviations.
Module 3: Mobile Ui Design
Non Perceptual Technologies – Keypads, Touchpad, Gesture: Classification of Gesture based HCI – Application Domains: Multimodal interactions, Desktop, Virtual and Augmented Reality – Communication, Gesture Styles – Deictic, Gesticulation, Manipulation, Semaphores, Sign Language, Disruptive Innovation. UX Tools for Wireframing and Prototyping – UXPin, Wireframe.cc, Pixate, Sketch, Invision, P.O.P. app, UX Tools for User Research and User Testing – Lookback, Wufoo, Typeform, Usabilla, Morae, UX, Recorder, UX Tools for Organizing Information – Lucid Chart, MindMeister, Coggle.it, Gliffy.
Module 4: Best Practices In Ui Design
Module 5: Case Studies
Universal Usability: Web Fun for Individuals with Down syndrome, Blind Users Experience The Internet, Using The “Technology as Experience” Framework, Establishing Requirements for a Mobile Learning System, Using XP to Develop Context-Sensitive Adverts for The Web, Designing Mobile Applications for Multiple Form Factors. Types of Errors – Mistakes, Slips, False Understanding, Slips – Capture Error, Description Error, Loss of Activation, Mode Errors, Strategies : Prevention – Interlock, Lock in, Lockout, Behavior Shaping Constraints, Error Recovery – Guidelines, Error Messages.
List the computer memory and storage standards
Identify the usage of design rules
Summarize the need of iterative design
Outline UI concepts in designing interactive window on mobile
Compare various gesture options and the best style that fit your mobile application
List the steps to add icons and links to HTML page
Simulate the steps to develop new web application using interaction design
Identify variety issues faced by distributed team while developing large application through interaction design
Who Should Attend?
Engineering and IT students
Graduates with a programming background
Ui Ux Design Lead
After completing this course and successfully passing the certification examination, the student will be awarded the “Certificate in Essentials of UI & UX” certification.
If a learner chooses not to take up the examination, they will still get a 'Participation Certificate'.
Frequently Asked Questions
Course Features :
Mode Of Delivery:
Valid for 6 months post activation